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Conclusion to Capcom

  I myself have been thoroughly impressed with the sheer amount of media presence Capcom has had over the years with their titles. It's a name I remember from my childhood and my interest in them has only grown since them. Their a consistent force in the gaming industry, and their media presence and convergence through multiple different forms of media only help reinforce their popularity and help remind us consumers that they're there. So as a whole, I feel Capcom keeps their name relevant outside of the gaming world with appearances in movies and tv alike, but those movies and shows have recently become less frequent. With Capcom more focusing now on gaming for both mobile and consoles alike, and their social media presence and advertising both play a big role in keeping them popular. History | Capcom Town

Mega Man

It was only right I mention one of if not the most iconic Capcom character in Mega man. Hes had a number of cameos in various medias over the years, but did you know that he had 3 shows of his own? He had Mega Man animated series (1994), Mega Man NT Warrior (2002), and Mega Man Star Force (2006). All 3 shows actually have decent ratings, and it's a testament to Capcoms ability to keep their characters relevant in the media even in today's world. I've seen that Netflix is coming out with a live action mega man soon so add that to the media appearances.  Animated shows released in 1994, 2002, 2006. Netflix is making a live-action Mega Man movie - The Verge MegaMan NT Warrior Manga | Anime-Planet

Capcom Social Media Presence

August 2008  For this one I decided to go on twitter and look at Capcoms current social media activity. With the first account to pop up being named Capcom USA. Capcom being the big company that it is, it has many different accounts connected to it for example, Monster Hunter, Mega Man, and Ace Attorney all have their own twitter accounts separate from Capcoms main twitter. But on Capcom USA, they're active and promoting the release of their new game Dragon's Dogma 2, and they were retweeting and showing support for Resident Evil 4. Capcom is giving support to RE4 due to the Game Awards being right around the corner, and RE4 was nominated for multiple categories including Game of the Year. So, it's currently and conveniently a big time for Capcom and their social media teams, which is active in promoting whatever projects needs promoting. Capcom now has their foot in the door when it comes to social media marketing, allowing them to keep their products relevant and f...

Capcom Mobile

  Mobile branch created in September of 2010 It's hard to pinpoint exactly when they began releasing games for mobile, but it's clear they also had a plan for mobile gamers as they now have multiple series made strictly for mobile. They have titles like Ace Attorney, Street Fighter Champion Edition, and Monster Hunter Stories, allowing their games to be even more accessible. Speaking of accessibility, as of this year Capcom announced that two of their newest Resident Evil titles Resident Evil 4 Remake, and Resident Evil Village, will be available to play on iPhone and iPad. Not to mention the fact majority of newer Resident Evil Games are already available to be played in VR headsets.  Capcom Mobile GamesCAPCOM MOBILE Resident Evil Series Releases for Apple Devices|CAPCOM (capcom-games.com)

Resident Evil : Nemesis

  Novel by S.D. Perry released in 2000. Resident Evil: Nemesis is the fifth book in the series but follows the events of the third game which released the year prior to the book being released. It's also the first book in the series to be based around one specific game. So, for that reason I believe it was important to mention the fact that Capcom also used books to promote their games. Capcom has put their foot in the door in various forms of media over the years, experimenting with their franchises the way they have has only helped them so far. They try to make media based around their IPs for everyone to enjoy.  Resident Evil: Nemesis (geeknative.com)

Resident Evil

  Resident Evil is undoubtedly Capcoms most profitable franchise, and my personal favorite of theirs. But that's neither here nor there. The reason I bring up Resident Evil on this post is not for their games, but for the movies created based on the game. For this one I will talk about the first resident evil film to release, which is based on the first two games in the franchise.  This movie brought the games survival-horror style back to life on the big screen, allowing a broader audience to access the Resident Evil series. As Capcom grew and became more popular, their popularity in media and use of media convergence grew as well. From movies to spin off tv shows, Resident Evil alone has enough examples to look at when it comes to Convergence.  Resident Evil (2002) Movie  How to Watch the Resident Evil Movies in Chronological Order - IGN

Marvel vs. Capcom Clash of Super Heroes

  Released in 1998; it was later Ported to Dreamcast and PlayStation in 1999 It was only inevitable that Capcom would take advantage of their licensing rights with Marvel and combine that with their other franchises; and that's what we have here. We have characters from Street Fighter and Mega Man, and characters like Venom and Captain America on the other side. So,  with that in mind, Capcom took advantage and remade and rereleased the game in 2012. They used Marvels newfound success on the big screen to draw more attention the game, making the release much more exciting as new fans of Marvel get to play as these characters themselves.  As I've been making this blog, I've come to realize just how much their partnership with Marvel has paid off over the years. As Marvel became more popular, it became just that much easier to market Marvel products, and they definitely realized it.  Marvel vs. Capcom: Clash of Super Heroes - Wikipedia

Marvel Superheroes

  Released around the same time as the previously mentioned 1995 X-Men arcade game was Marvel Superheroes.  What made this game different is its unique set of characters and the fact it was ported from arcade to PlayStation 1 and Sega Saturn in 1997. The game is based on the comic "Infinity Gauntlet", the same comic the Marvel movies "Infinity War" and "Endgame" are based on. The game was rereleased for the PS3 and Xbox 360 in 2012 allowing for even more fans of Marvel to enjoy this game.  Something I should mention is Capcoms willingness to give fans what they want, they don't shy away from updating or remaking their older titles, allowing for newer generations to fall in love with their games.  Marvel Super Heroes | Capcom Database | Fandom

X-Men: Children of The Atom

Released in 1994 in Japan and 1995 in North America and Europe  In 1995 when Capcom still made games designed for arcade, they made their first game under licensing with Marvel and created a fighting game using X- Men characters. The games plot was directly based on the X-Men comic "Fatal Attraction", and it also uses the voice actors from the X-Men animated series that was released around the same time. So, for fans of the comics and the show alike, this game was a step in the right direction for what's to come with Capcoms licensing of Marvel characters.  X-Men: Children of the Atom (segaretro.org)

Intro to Capcom

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 Capcom is a Japanese video game company established in 1978. While originated in Japan, Capcom now has offices in North America, Europe, and Asia.  The Name Capcom comes from the term "Capsule Computers", which is in reference to the arcade machines they made in the companies' early days.  Prominent Titles from Capcom include Resident Evil, Street Fighter, Monster Hunter, Mega Man, and Devil May Cry.  The 10 Best Selling Capcom Franchises of All-Time, Ranked (gamerant.com)